Recently I was involved in the creation of the tycoon game Lords Of Metal at an early stage as an art director. I offer you my work on concept art for a month and a half. Most of the below presented unfortunately in the work did not get due to the divergence in views on extreme rock show and the style of the game as a whole. For me music, including extreme, is an important part of my existence, and in particular rock is inextricably linked with aspects that clearly fall under the category for adults, which was not in the plans of the customer). Nevertheless, my basic concept of the location of the steelworks as a place where steel is born was included in the game, only in a neutered form, so as not to reduce the target audience. In my version of the show, at the climax of the concert, the bridge above the stage was supposed to partially collapse. A multi-ton wagon that had gone off the rails would fly by inertia over the heads of the audience into a cauldron of boiling steel and disappear with a splash into the vortex of the whirlpool.... Well and many other effects, which are much easier to do in the virtual world. Barrel pubs have nothing to do with the industrial biome - it's a vestige of a previous concept based on customer desire.